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Hi, Im Silph Ranger, and I'm new in the neighborhood. This house is dedicated completely to AD@D and I'll be putting up some samples of my work quite often here. A taste of it will be coming later on..
Protectors - the truly doomed of Ravenloft
Climate/Terrain: Any
Frequency: Rare
Organization: Solitary
Diet: Nil
Intelligence: Medium
Treasure: Nil
Alignment: Lawful Neutral
# Appearing: 1
Armor Class: 0
Movement: Fl 18 (A)
Hit Dice: 6
THAC0: 12
# Attacks: 2
Damage/Attack: 1d20 or special/1d20 or special
Special Attacks: See below
Special Defenses: Magical weapons to hit, Invisibility at will
Magic Resistance: 25%
Size: M (6' tall)
Morale: Fanatic (18)
XP Value: 1,150

Fueled by anger, protectorers are tormented souls, doomed to exist among the living until they can find forgiveness in themselves. Once upon a time, in a distantly remembered life, they were among the very few to be offered true love. But in their mortal shells, they had lacked the conviction to earn the blessing.
Residents, when they choose to, appear to mortal eyes as vaporous apparitions, although roughly man-like in shape. They cannot communicate except through magical means. In general, these creatures will roam about a fixed location, such as a building or a grave site,searching for their lost past but should they come into contact with someone who resembles their lost love, Residents will abandon their vigils and proceed to follow this surrogate love, whom they will never harm. They seek not to impose their own will, but to find a focus for existence.
Surrogates can begin to detect a Resident's presence from the small deeds it does. For example, if a bed is left unmade, the surrogate will return to find that someone has done the chore for them. Or, if they made a comment of desiring a trinket or bauble, they will suddenly, find it resting on their pillow.
But Residents are also protectors of their loves, and will seek to avenge themselves on whomever is unreachable by the surrogate. If a noble speaks a harsh word to a Resident's love, he risks a slow retribution at its hands, often in the form of permanent disfigurement. Even to annoy a surrogate is to risk punishment, and to instill hatred in one is to court death. But above all, they will without hesitation slay any who inflames its jealousy.
The cursed ones
In melee,Residents will only attack if their surrogates are in trouble. They still follow the rules that they lived by in life, in that they will not dishonor their loves by defeating challenges for them.

Residents can be exorcised by defeating them in combat or by a remove curse spell, though once the spell is cast, there is a 25% chance that the Resident will: Become enraged and attack the cleric; attack the party members (except the surrogate); emit a keening wail of dispair for 5d6 damage (save versus spell to negate); or release the surrogate quietly.
Whether to defeat in combat or to exorcism, the Resident cannot truly be destroyed. It will reform in its chosen home in 1d4 days, and continue its vigil. Only by forgiving itself can it pass on.



Combat
Residents can attack with their bare hands, inflicting ld20 damage per strike. If they so choose, they can also attempt to grasp a target instead, draining him of 1d4 hit points, as well as 1 point from either Strength, Dexterity, or Charisma. Once engaged, they will not relent in their attack unless the surrogate is in danger. Otherwise, combat is to the death.
These creatures also cannot be hit except by magical weapons, are completely silent and have a 95% chance of hiding in shadows even when not cloaked by invisibility.
Ecology
Although unattached Residents usually remain close to home, they also walk among the living to remind themselves of what could have been. Thus, their faith in their curse is renewed. They are driven creatures, clinging to self-hatred and anger, quick to offer their love and devotion, and quicker to defend it.




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